Antichamber is not a game for everyone. However, for those even passively interested in it: I urge that you set aside an afternoon, buy the game, put on a nice headset (or earphones) and just enjoy the experience. Antichamber is unlike anything else out there and you owe it to yourself to experience this beautiful work of art. The clever and intuitive puzzles, minimalist and striking visuals and the sheer sense of accomplishment with each passing moment make this (already) one of the standout indie game experiences of the year.
From the very beginning you know that you’re not really dealing with a normal game. After the opening logos roll, you’re not even presented with a title menu. Instead, there is a wall with white letters describing the controls that also allows you to tweak several of the game’s fundamental options. If you look around the room you’ll notice an image with a message after clicking, as well as a map. Instead of any type of introductory sequence or tutorial, the game throws you directly into the world – this is a common theme throughout.