Castlevania is one of the longest running franchises in gaming, has shown it’s face across several console generations and has undergone several ups and downs over the decades. A couple years back, Castlevania: Lords of Shadow released as the first (mostly) successful 3D adventure in the Castlevania universe. With an entirely different approach to gameplay, it divided fans but found a happy place in the middle for everyone to agree upon. Mirror of Fate tries to take those new design concepts and marry them with the classic 2D-sidescrolling longtime fans of the series have come to love – but does it even work? Well, it’s not broken really, but I wouldn’t call it a success either.
At the very beginning of the game, you’ll see that the entire plot and premise creates issues immediately. The story bounces between different time periods over the course of the game, exploring how different Belmont’s stories unfold over the course of their lives in their quests to take out Dracula. On face, it’s an interesting story, just like any Castlevania game, but it all comes down to the execution. The game is split into three acts, having you control a different character for each act. However, without much character development over the course of your time with that character, it loses the purpose. It ends up feeling like three short micro-games loosely strung together, as opposed to a fully realized game.