Soul Sacrifice is an action-RPG coming exclusively to the PlayStation Vita developed by Sony Computer Entertainment Japan Studios and Marvelous AQL on April 30th in North America and May 1st in Europe. Those studio names may not necessarily mean a whole, but it’s worth noting that the entire concept for this game was created by Keii Inafune, co-creator of Mega Man. I’m not quite sure why he is obsessed with protagonists that have lethal weapons where their arms should be, so there’s that. I did not finish all of the demo before writing this impression piece, as this is simply an impression of the early portions and is meant as nothing more than a preview; this is not a review.
Based on gameplay footage and teaser information, I originally though this game was going to be a semi-open world RPG, in the vein of Ragnarok Odyssey, of which you can read my review of right here; but I was wrong. Not really in a bad way was I wrong, it’s just different than what I expected. Instead of throwing players into a world and allowing them to go on quests, purchase items, level-up, customize their gear and all the things you’d expect from an RPG, this one is quite a bit different.