AD&D: Against the Slave Lords Module Set Review – Old School Greatness

dnd module setBack in 1980 at GenCon XIII, Wizards of the Coast debuted the original set of Slave Lords modules for Advanced Dungeons & Dragons. They were used as part of the tournament and each of the four original sections were designed with specific, unique and targeted scenarios to challenge players quickly, while also offering a strong sense of engagement. Now, in 2013, Wizards have repackaged the mods and even wrote a special prologue entry (titled A0) and released them all in the Against the Slave Lords collection.

Wizards of the Coast were kind enough to send me over a copy to review, so I’ll break down the general elements of the collection, then each module separately, with a wrap up at the end. I’ll make sure to not spoil any specifics of what to expect – as even DMs should have surprises from time to time. This will mostly serve as an overview of the contents with final recommendations at the end.


About David Jagneaux

Games Editor at UploadVR and freelance game journalist for various publications.
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