Back in 1980 at GenCon XIII, Wizards of the Coast debuted the original set of Slave Lords modules for Advanced Dungeons & Dragons. They were used as part of the tournament and each of the four original sections were designed with specific, unique and targeted scenarios to challenge players quickly, while also offering a strong sense of engagement. Now, in 2013, Wizards have repackaged the mods and even wrote a special prologue entry (titled A0) and released them all in the Against the Slave Lords collection.
Wizards of the Coast were kind enough to send me over a copy to review, so I’ll break down the general elements of the collection, then each module separately, with a wrap up at the end. I’ll make sure to not spoil any specifics of what to expect – as even DMs should have surprises from time to time. This will mostly serve as an overview of the contents with final recommendations at the end.