“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” These words, first coined by H.P. Lovecraft back in 1927, permeate throughout the Amnesia series and serve as a perfect description of its underlying design principle – the fear of the unknown. Many games that bill themselves as a “survival horror” experience expose the player to things like zombies, demons and other well-known creatures, but few of these games truly capture the fear of an imposing and unnatural force constantly stalking and haunting you – except for Amnesia.
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