This is my first “devblog” of any sort, so it’s probably going to come off as more of a ramble at this point. Basically, I’ve been poking around and dabbling with Game Maker for a few years now. Dating back to when it still had numbered entries with each new edition and wasn’t part of YoYoGames, I was loosely involved with the program. Granted, I never did much more than just poke around and make incredibly boring and terrible little games – but it’s experience, nevertheless, I guess.
Fast forward to now and not only am I firmly entrenched in game culture and general online games media, but indie games have enjoyed a meteoric rise to fame as of late. While I am far from being considered a game designer or developer, I do like to consider myself a game enthusiast and generally knowledgeable person in terms of gaming. Ever since I was little David, I had always wanted to get involved in the actual creation of games, so this is my launching pad. I am of course a writer first and foremost, but I want to spread my wings and expand my horizons a bit more – and that’s where game development comes in. I haven’t touched any of this stuff in months, or years in one case, but I really want to get back into it and posting a blog post is my form of self-motivation.
Game Maker isn’t the first tool I’ve ever used – I have dabbled with RPG Maker as well, although that is a much more focused program with a particular type of game in mind. Game Maker is much more flexible, but RPG Maker is much easier to use and specialized.
Games I’m Working On
Naturally, I’m not making this post just to ramble. I’m making it because I actually have a few things that are being worked on. They are all in very early stages, but I am curious to see if anyone that happens to read this blog has any kind of feedback for me. So, here are the three projects I’m currently working on:
- Dead Pixel – This is a traditional 2D platformer. The game was created back in August of 2014 for the GameBoy Jam. The concept of the jam was to have VERY limited capabilities in terms of mechanics, colors, resolution, etc. I created all audio and visual assets by myself and did all of the coding and everything from scratch using tutorials. Here is the synopsis: “You are a Dead Pixel. Discarded from the Gameboy screen and abandoned from your game, all you have left is your ability to feel lonliness. You embark on an epic (note: short and not-epic) quest to reclaim your body and find out why you were left to die.” >> PLAY THE DEMO
- Attack of the Space Aliens from Space – After I submitted the unfinished version of Dead Pixel to the GameBoy Jam I figured hey, let’s start another game in a different genre and not finish that one too! Clearly, the name it meant to be comical, seeing as how I couldn’t think of anything. It’s pretty standard stuff – aliens fall towards you and you shoot them. That’s about it. >> PLAY THE DEMO
- Secret 2D Turn-Based RPG Project – Not really ready to talk about this one too much yet. I foresee this one being my first really “big” project and a lot of stuff is planned out for it with other people getting involved. We have every intention of this one being a commercial game, so I’ll announce this one formally when the time comes. However, here is a little teaser screenshot if you’re super curious.
There you go. If you were wondering what I occupy my brain with during the time when I’m not at my full-time day job, commuting to or from work, planning our wedding, freelancing, or one of the other various things that take up my day, then it’s probably related to this stuff.
Maybe I’ll finish one of these games someday. I hope.