[DevBlog] I’m Going to Participate in the Write a Game (WAG) Challenge!

GDD clipartI’m a Writer. The great thing about being a writer, is that there are so many different types and so many different subcategories within categories. It’s crazy. Regardless of whether or not you write blogs, scripts, web articles, newspaper columns, books, games, or something else entirely, there is one common thread: you’re still a Writer. Luckily, I’m a Writer that also gets to put the job title of “Writer” on his resume and online profiles as his primary occupation and full-time source of income. Freelance writing augments that as well. A lot of people resort to writing strictly for creative pursuit, but I think turning your passion into your career , at least in some way, shape, or form, is the best path to happiness.

You may have seen my previous (and first ever!) devblog that went up earlier this week. Well, a couple of days after posting that, I found out about something called the Write a Game Challenge, or the WAG Challenge. It’s a month-long challenge/game jam virtual event put on by the IGDA that tasks people with writing a game. To be specific, creating a game that will be judged primarily on its narrative and quality of writing.

Twine GameNaturally, this idea excited me a lot. The first thing that came to mind was to create an interactive story, similar to text adventures of old, using the popular, free, program Twine. If you’re unfamiliar with the program, it works much like a Choose Your Adventure book. The player is presented with a story and they click on hyperlinks that advance the story and make choices of how the narrative progresses. Simple, intuitive, and surprisingly flexible. The challenge permits games of any type though, so you’re not limited to just interactive stories.

While the official theme for the event has not been announced yet, I’ve already started kicking some general concepts around in my head that can be applied to different topics. I’m really excited about the concept because not only does it put a hyper-focus on the aspect of game development that I feel like is my strongest (writing) but the 10-20 minute length limitation is a strong incentive to produce something accessible and short, but also complete and entertaining.

Keep an eye on this space throughout the month of June for updates on how it goes! 🙂


About David Jagneaux

Games Editor at UploadVR and freelance game journalist for various publications.
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